v16 Studios is led by Simon Evans, a technical artist and software engineer with over 20 years of experience across games, web development, tools, pipelines and interactive systems.
Simon has worked with Unity, Unreal, proprietary game engines, VR, Laravel, databases, APIs and full-stack web development, building bespoke tools and production processes in the games industry long before AI-assisted coding became possible.
That experience matters because real software lives between the idea and the implementation: users, data, edge cases, integrations, deployment, maintenance and the changes a business will inevitably need next.